Game Design Project 2


Due: Dec 2-3  in class (I'll assign the last Game Programming project before this)

Summary: For this project you will do a game concept document (mostly similar to those introduced in chapter 2 of your book, with a couple of additions) for a new game that you are designing
Details:
  • Create a Game Concept Document with the following sections for the game  in Standard American Business English (Double spaced lines). Nearly all content must be in paragraphs rather than bullet points like this assignment. You might use the bolded parts below as section headings, which you will then fill out with paragraphs.
    • The Hook
    • Game Overview (a one paragraph version)
    • The USP (Unique Selling Points)
    • Game Genre
    • Platform(s)
      • how do those platforms work for this game?
    • Target Audience
      • do a deep dive on the players
      • Demographics of the main target audience
        • age
        • location in the world
        • Socioeconomic target
      • Skills that the players need
      • how the game will appeal to those players
    • Business Model
      • How does this game generate revenue
        • include all approaches
    • Gameplay and what makes it a game
      • what is the "core gameplay loop"
        • how does this relate to the features
        • How does one measure progress?
      • What are the objectives of the game (for games that try to keep you playing for ever by giving you a zillion objectives, pick 5 and explain them.
      • What are the resources for the game?
      • What is the conflict in the game?
        • How is that conflict resolved? How do we know the outcome of the game?
      • What is the consumable content in this game.
        • what is the content burn rate? What is the content lifespan?
      • What kind of systems do you need to build into your games?
      • Build in (at least) one of the mechanisms that we've been talking about in the game design sections of class.
        • rock paper scissors
        • game theory/prisoners dilemma
        • building a game system from a real life experience
      • Explain how your game with handle "Millers magic number7" and Dunbar's number
      • How will you deal with 'analysis paralysis'?
      • How will you deal with game balance? How will you make balancing the game tractable? (We will cover this in the night class next week - but you can do the rest without this)

Deliverable:

On the due date bring to class a hard copy of your document. (printed) Make it clear which game is being discussed. This document should be in Standard American Business English with good grammar, spelling, formatting and content.