Syllabus
Instructor Contact info
Instructor:
Dr. John F. Santore
Office: Science Center 333
E-Mail: jsantore@bridgew.edu
Website:http://webhost.bridgew.edu/jsantore/Fall2025/Games
Office Hours For Fall 2025
- Monday 2-3pm
- Tuesday 2-3pm
- Wednesday 4:45-5:45 am
- Friday 10-11am
- or by appointment
I also will take appointments if you cannot make my other office hours, however, I generally have meetings and work prepared for a day or two ahead so plan on about 48 hours from the time I get your request to us being able to meet.
Course Description:
Course Outcomes
At the end of the course Students will:
- Implement basic 2d techniques like tiling, scrolling, parallax and others
- Understand the intellectual property laws associated with game development and design
- Understand and implement the client server and secure server techniques needed for a multiplayer game
- Understand and implement some basic game AI
- Understand the various game publication and target venues and the strengths and weaknesses of each
- Understand and try the formal elements of game design and how they can be used in designing your own games
Textbooks:
1 required Textbook: |
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Title: |
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Author: |
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ISBN | 978-1803245157 |
- Programming projects: 30%
- Game Development Projects 25%
- Exams 35%% : One Midterm (15%) and Final(20%)
- Everything else (quizzes, participation, homeworks etc.): 10%
Class Requirements and Grading
Game Programming Project Work
Game Development Projects:
Everything Else.
We will have quizzes worth a very small portion of your grade in the weeks leading up to the midterm and the final. These quizzes are intended to prepare you for the exams which are worth much more of your grade. We may have homeworks from time to time, particularly if a class is cancelled for any reason.
Students with special needs:
Academic Integrity:
See the BSU Academic Integrity statement (most recent available at the moment) for a complete description of the academic integrity procedure at Bridgewater.
Academic integrity will be taken very seriously in this class. All individual work must be your own. If you cheat or otherwise represent the work of others as your own. You will receive an F for the course.
Guidelines for proper academic integrity:
Discussing problems with your classmates can help you
understand the problems and kinds of solutions to those problems
that you will learn about in this class. In an effort to make in
clear what sort of discussions are appropriate and encouraged in
this class and which cross the line to academic dishonesty I use
the following guidelines: You may discuss any out of class
problem I assign in this class with your classmates or other so
long as no one is using any sort of recording implement
including, but not limited to, computers, digital recorders,
pens, pencils, phones etc. This lets you talk about theoretical
solutions without sharing the actual implementations. As soon as
anyone in the group is typing, writing etc, all conversations
must stop. You may look at someone else's program code only very
briefly in order to spot a simple syntax error. As a rule of
thumb, if you find yourself looking at someone else's code for
more than about 30-45 seconds it is probably time to stop. If
you are having trouble with your program, come to the
instructors office hours for more help.
Furthermore, this is an upper level computer science class,
using examples and online resources as *part* of your solution
is reasonable and expected. If you use something from an online
resource, you need to comment that section of your code (one at
the beginning and one at the end) with the source of the
borrowed code. This borrowed code can't be more than 40% of the
assignment. (including AI generated code)
You may use any AI generated image and sound assets that you create (since as of recent court cases there is no copyright on such AI generated assets.)
Some in class exams and quizzes are closed book and closed
neighbor. If you are found using a data storage device of any
kind during one of these evaluations, you will be failed for the
course.
Those that are open book, will allow electronic storage so long
as no AI assistants or search facilities are used.
Of course for your group work, your entire group is intended to
produce a single deliverable and are expected to work together
on all parts of that so the above does not apply to members of a
group working together on their group work.
Standards for in class behavior:
You are all adults and are expected to act as adults in this
class. While questions are encouraged in this class, if a
particular line of questioning is taking us too far afield, I
will ask the student to come by my office hours or to see me
after class.
Cell phones, electronic organizers and other devices
should be silenced while in class. If you work for EMS or are
the emergency contact for a loved one or something similar,
please turn your cell phones etc to vibrate mode so that you are
not disrupting others in the class.
In the unlikely case of trouble makers in the class, those who
are simply attempting to disrupt the class will be asked to
stop; those who will not, will be referred to the University for
appropriate action.
Tentative Schedule:
I may well change the order of the topics depending on how things are going in the semester.
Week |
Tentative Topic |
Week 1 | Introduction to the class |
Week 2 |
Introduction to Go programming for Game Developers |
Week 3 | Ebitengine, Basic Game programming concepts, Git and
friends. Game design basics: |
Week 4 | Introduction to Game Design |
Week 5 | Early Game programming Techniques/ Games and Players |
Week 6 | Tiled Maps/ Questions and Data for game Designers. |
Week 7 | Review and Midterm/From life to Game Systems |
Week 8 | Multi-player/networked Games |
Week 9 | Statistics for Games and the psychology of games |
Week 10 | Game AI |
Week 11 | Balancing Games |
Week 12 | Game AI or Networked Games 2 |
Week 13 | Slip time and future topics |
Week 14 | Slip time and future topics |
Week 15 | Final Exam |