Summary: you will do the handshake-style analysis of a street racing game
This is an individual project, Do not work with classmates on this project.
Consider a racing game where the vehicles have the following attributes: (We'll only do four to give you a fairly simple game to spec out - and give you an appreciation of the work that needs to go into designing games like this.
Top Speed: in meters/second
Acceleration in Meters/second2
Breaking in Meter/second2
Max Turning Speed in meters/second
two of your cars are
The SUV with stats {Top Speed: 50, Acceleration 4, Breaking 3,
Max Turning 16}The Sedan with stats {Top Speed: 45, Acceleration 5, Breaking 4,
Max Turning 13}
The third Vehicle will be the
Student Car with stats {Top Speed: [# of letters in your last
name*5], Acceleration: [ Your year, seniors are 4, juniors are 3,
Grads are 5 and Sophomores are 2], Breaking: [the last digit of your
bannerID], Max Turning: [The number of letters in your first name]So my student car would be {Top Speed: 35, Acceleration: 5,
Breaking: 6, Max Turning: 4}
Define your own 4th and 5th vehicles. Make one motor cycle and one a different kind of vehicle. Be sure to note their attributes in your paper.
Next consider those vehicles on several tracks.
Consider the 5 tracks and the 5 vehicles, which order would each of the 5 vehicles finish each of the 5 tracks while not letter them crash (you can't crash into the wall in track two, nor go over your max turning speed at the corners). Show your work.
Assume all vehicles begin the race stopped (speed of zero)
I found the acceleration calculator at
to be useful when trying this out. You might find your own calculators useful. Feel free to use tools like this, but reference them in your paper.