Comp 101 Lab6: Running around the screen

Due Friday April 18th at 11:59pm.

Introduction:

The time has come ladies and gentlemen for you all to write a graphical application on your own from start to finish. You will write a complex shape class, and move it around the screen.

Objectives:

Assignment Specifications

First create a folder called lab6 and do all of your work in that folder.
You are to write a Java program that brings up a Frame window with drawing in it. Your program has to follow the UML specification found in the diagram below. You may add any additional methods or classes that you need to, however, you must implement the three non-Java library classes from the diagram below along with the methods and instance variables in those three classes.
class diagram for lab 6


Submitting

Include a readme file with
Then zip up your lab6 directory and submit as usual.