2D Game Design Project 3

Let's work with tiled maps, animated sprites, GUIs and behavior/pathing

Due Dec 18 at 11:59 pm (Last day of finals so I can't really take much in the way of late submissions)


Summary: For this project you will choose a project from the list below. All projects have a significant tiled map and animated sprite component.


This Project:

For this project commit and push often! A significant part of the credit will be assigned to seeing the changes of your project over time. I will look at the commits and the commit comments (so update you commit comments each time you commit and push - and do that often)

For this project choose one of the possible game types below and implement a game following the requirements of that game. The directions below are the Minimum requirements. Feel free to add any embellishments that you want once you have the minimal functionality in place.


Feel free to crank the jetbrains AI and any local AIs like LM studio or ollama (but  NOT cloud AIs like chatgpt/gemini/copilot) as hard as you can just like in project 1


All games must feature:


Possible games: